

The plugin checks for holes and open edges, selecting surfaces that are at the edge of the leaks. AC3D 7.2 also includes Ron Jensens plugin for checking the integrity of an object prior to 3D printing. (By the way, my computer crashes when I try to open Blender on it, so that isn't an option. AC3Ds new STL support means that you can directly preview and edit the STL files from 3D printing download sites such as Thingiverse. So, my question is, does anyone familiar with both SU and X-Plane know of an alternative: a way to achieve my goal without spending money on another program? I could switch to AC3D as my modeling program, but I've already invested a lot of time in learning SketchUp and would rather not switch. I don't mind spending the 80 bucks for AC3D, but it seems a shame when only one use is envisioned. The workaround is to create the model in SketchUp and then import it into a program like AC3D, create the animation, and then go from there to X-Plane. These les should be compatible with all versions of X-Plane (although some fea-tures are only supported in version 7. The problem is that currently (according to X-Plane experts) SketchUp models cannot be exported to X-Plane with the SketchUp animation intact. The X-Plane import/export plugin for AC3D (XPlaneSupport.p) is a plugin for AC3D that supports the reading of X-Plane Object version 7-8 les. These scripts were developed on Linux and should work fine on any Unix.

#Ac3d x plane plugin simulator#
To convert Microsoft® Flight Simulator scenery objects, first convert them to X-Plane format using FS2XPlane, then follow the method described below.
#Ac3d x plane plugin how to#
Sometimes, I would like to animate an object so it works in X-Plane: an arresting tail hook that goes down and up or a canopy that opens and closes, for example, when a button or key is pressed in X-Plane. This tutorial explains how to convert X-Plane scenery objects to the AC3D format (.ac) used by FlightGear (mostly) automatically using the xplane2fg collection of scripts.

Therefore, my question is very specific, and I hope there are some X-Planers who might read this. I use SketchUp 8 to create models that I then export as X-Plane objects (using a plug in) and integrate with the actual aircraft in X-Plane Plane Maker.
